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Autodesk motionbuilder software
Autodesk motionbuilder software









The nonlinear editing capabilities of the Story Tool are now faster thanĮver, enabling more rapid handling of data for cinematics and motion Superior performance when handling large scene files. Improvements to and memory optimization of the core engine help provide Compatibility with my 64-bit processor and the ability to use all 12 gigs of my RAM makes plotting long scenes with multiple characters a breeze."

autodesk motionbuilder software

"The physics tools and solutions are amazing, and it feels much faster than the older versions.

#AUTODESK MOTIONBUILDER SOFTWARE SOFTWARE#

"I haven't been this excited about a MotionBuilder release since I was first introduced to the software in 2003," said CJ Markham, lead animator at Rockstar Games London. "The enhanced capabilities and accessibility of the 2010 release will help to further reshape the creative decision-making process, as more and more creative visionaries adopt the technology for virtual cinematography and pre-visualization work." "Autodesk MotionBuilder is an ideal tool for high-volume game animation pipelines, director-driven virtual cinematography and real-time character simulations," said Stig Gruman, vice president, Autodeskĭigital Entertainment Group. MotionBuilder 2010 will also ship as a part of theĪutodesk Entertainment Creation Suites and theĪutodesk Real-Time Animation Suites, leveraging the software's improved interoperability withĪutodesk 3ds Max software and making it more affordable to incorporate the technology into digital entertainment workflows. MotionBuilder has been used to create numerous entertainment projects, including "Beowulf," "Gears of War 2," "Shaun White Snowboarding" and "Resistance 2." This latest release offers faster overall performance, productivity-enhancing animation workflows and expanded real-time physics capabilities. 3 /PRNewswire-FirstCall/ - At SIGGRAPH 2009,ĪDSK) announced a new version of its real-time 3D character animation software -Īutodesk MotionBuilder 2010. Improved speed and optimization for Maya 2016Īction for MotionBuilder and Action for Maya 4 are available immediately via a network of resellers.Software Offers Faster Performance, Enhanced Animation Workflows, Expanded Physics Capabilities and Improved Interoperability NEW ORLEANS, Aug.New interface to IKinema LiveAction for Unreal Engine 4.New rig editor and advanced user interface for games, retargeting and motion capture solving.IKinema also announced a new version of Action for Autodesk Maya. Post-capture data editing is minimized and raw motion capture data can be passed directly from the shoot to animation and visual effects, with direct interchange between Maya, MotionBuilder and LiveAction for Unreal Engine 4.Consistent results from the motion capture shoot through to post processing and animation ensure the shoot is not reinterpreted as it passes through the pipeline, preserving the actor's performance and the director’s creative intent.As a result, we now plan to use IKinema Action for MotionBuilder for all our post production work.”Īction for MotionBuilder improves the quality of animation and simplifies pipelines: “For the supervisors, it made a world of difference – the shoulders, the spines, the motion in general was looking more natural – validating the reason to use mocap in the first place. “We did an entire day of motion capture then looked at the data – instantly the feedback was great,” said Framestore technical supervisor Gary Marshall.

autodesk motionbuilder software

Framestore is currently working on a major project with significant crowd scenes in which realism is key.









Autodesk motionbuilder software